When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can’t be the target of spells or abilities.)
Enchant creatureAt the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
IslandwalkWhen Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.