Whenever Dusk Urchins attacks or blocks. put a -1/-1 counter on it.When Dusk Urchins is put into a graveyard from play. draw a card for each -1/-1 counter on it.
At the beginning of your upkeep. if you have no cards in hand. each opponent loses 2 life.At the beginning of each opponent’s upkeep. if that player has no cards in hand. he or she loses 2 life.
Starting with you. each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
FlyingWhen Puppeteer Clique comes into play. put target creature card in an opponent graveyard into play under your control. It has haste. At the end of your turn. remove it from the game.Persist (When this creature is put into a graveyard from play. if it had no -1/-1 counters on it. return it to play under its owners control with a -1/-1 counter on it.)