library. Conspire (As you play this spell. you may tap two untapped creatures you control that share a color with it. When you do. copy it and you may choose a new target for the copy.)
Target creature gets +2/+2 until end of turn.Conspire (As you play this spell. you may tap two untapped creatures you control that share a color with it. When you do. copy it and you may choose a new target for the copy.)
Whenever you play a black spell. Emberstrike Duo gets +1/+1 until end of turn.Whenever you play a red spell. Emberstrike Duo gains first strike until end of turn.
Enchant creature As long as enchanted creature is black. it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red. it gets +1/+1 and has first strike.
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.Conspire (As you play this spell. you may tap two untapped creatures you control that share a color with it. When you do. copy it.)
Persist (When this creature is put into a graveyard from play. if it had no -1/-1 counters on it. return it to play under its owner’s control with a -1/-1 counter on it.)
Whenever you play a blue spell. Gravegill Duo gets +1/+1 until end of turn.Whenever you play a black spell. Gravegill Duo gains fear until end of turn.
Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell. you may tap two untapped creatures you control that share a color with it. When you do. copy it and you may choose a new target for the copy.)