Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes target of a spell or ability an opponent controls. that player loses 4 life.
Whenever Augury Adept deals combat damage to a player. reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Whenever a creature is put into a graveyard from play. you may pay %1. If you do. Cemetery Puca becomes a copy of that creature and gains this ability.
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control. then sacrifices a Landfor each red creature you control.
Whenever a blue creature comes into play under your control. you may have target player draw a card. Whenever a black creature comes into play under your control. you may have target player discard a card.
Players cant gain life.Damage cant be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player. that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
At the beginning of your upkeep. remove a -1/-1 counter from each creature you control.Persist (When this creature is put into a graveyard from play. if it had no -1/-1 counters on it. return it to play under its owner� control with a -1/-1 counter on it.)
2L: Reveal the top card of your library. If it isnt a creature card. put it into your graveyard. Otherwise. put that card into play. That creature has haste. Sacrifice it at end of turn.
Flying %X%V: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way. put a 1/1 blue and black Faerie Rogue creature token with flying into play.